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Added ability to set custom mouse cursors. Not hardware accelerated yet.
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@@ -93,7 +93,7 @@
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#include "plugins/light_occluder_2d_editor_plugin.h"
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#include "plugins/color_ramp_editor_plugin.h"
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#include "plugins/collision_shape_2d_editor_plugin.h"
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#include "os/input.h"
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#include "main/input_default.h"
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// end
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#include "tools/editor/io_plugins/editor_texture_import_plugin.h"
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#include "tools/editor/io_plugins/editor_scene_import_plugin.h"
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@@ -4390,11 +4390,15 @@ EditorNode::EditorNode() {
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EditorHelp::generate_doc(); //before any editor classes are crated
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if (!OS::get_singleton()->has_touchscreen_ui_hint() && Input::get_singleton()) {
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//only if no touchscreen ui hint, set emulation
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InputDefault *id = Input::get_singleton()->cast_to<InputDefault>();
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if (id)
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InputDefault *id = Input::get_singleton()->cast_to<InputDefault>();
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if (id) {
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if (!OS::get_singleton()->has_touchscreen_ui_hint() && Input::get_singleton()) {
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//only if no touchscreen ui hint, set emulation
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id->set_emulate_touch(false); //just disable just in case
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}
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id->set_custom_mouse_cursor(RES());
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}
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