1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

more debugger fixes

-setting/clearing breakpoints during run-time now works
-multi-line strings resulted in wrong line numbers in bytecode, fixed
This commit is contained in:
Juan Linietsky
2015-08-04 20:17:13 -03:00
parent 09a2de9916
commit 8280bb0de0
5 changed files with 37 additions and 0 deletions

View File

@@ -243,6 +243,15 @@ void ScriptDebuggerRemote::debug(ScriptLanguage *p_script,bool p_can_continue) {
if (request_scene_tree)
request_scene_tree(request_scene_tree_ud);
} else if (command=="breakpoint") {
bool set = cmd[3];
if (set)
insert_breakpoint(cmd[2],cmd[1]);
else
remove_breakpoint(cmd[2],cmd[1]);
} else {
_parse_live_edit(cmd);
}
@@ -518,6 +527,13 @@ void ScriptDebuggerRemote::_poll_events() {
if (request_scene_tree)
request_scene_tree(request_scene_tree_ud);
} else if (command=="breakpoint") {
bool set = cmd[3];
if (set)
insert_breakpoint(cmd[2],cmd[1]);
else
remove_breakpoint(cmd[2],cmd[1]);
} else {
_parse_live_edit(cmd);
}