You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-12 13:20:55 +00:00
Added a generic AStar implementation to Godot.
It's pretty fast, use it for games where Navigation does not cut it.
This commit is contained in:
@@ -88,6 +88,8 @@ void CreateDialog::popup(bool p_dontclear) {
|
||||
|
||||
memdelete(f);
|
||||
} else {
|
||||
#if 0
|
||||
// I think this was way too confusing
|
||||
if (base_type=="Node") {
|
||||
//harcode some favorites :D
|
||||
favorite_list.push_back("Panel");
|
||||
@@ -107,6 +109,7 @@ void CreateDialog::popup(bool p_dontclear) {
|
||||
favorite_list.push_back("AnimationPlayer");
|
||||
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
_update_favorite_list();
|
||||
|
||||
Reference in New Issue
Block a user