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Fix default_texture_param in shader pipeline to support uniform arrays
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@@ -223,8 +223,8 @@ public:
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FUNC2SC(shader_get_param_list, RID, List<PropertyInfo> *)
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FUNC3(shader_set_default_texture_param, RID, const StringName &, RID)
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FUNC2RC(RID, shader_get_default_texture_param, RID, const StringName &)
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FUNC4(shader_set_default_texture_param, RID, const StringName &, RID, int)
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FUNC3RC(RID, shader_get_default_texture_param, RID, const StringName &, int)
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FUNC2RC(Variant, shader_get_param_default, RID, const StringName &)
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FUNC1RC(ShaderNativeSourceCode, shader_get_native_source_code, RID)
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