1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-12 13:20:55 +00:00

Removed incorrect autocompletion of matrixes in shader

(cherry picked from commit 04a2053f9b)
This commit is contained in:
Yuri Roubinsky
2021-10-28 20:21:18 +03:00
committed by Rémi Verschelde
parent cf89cf6643
commit 824183854c

View File

@@ -7081,15 +7081,6 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
limit = 4;
} break;
case TYPE_MAT2:
limit = 2;
break;
case TYPE_MAT3:
limit = 3;
break;
case TYPE_MAT4:
limit = 4;
break;
default: {
}
}