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Add editor shortcuts to toggle bottom panel visibility
Default shortcuts use the first or second letter of each word. This also adds a new shortcut to toggle the last opened bottom panel. On editor startup, this defaults to the first panel in the list (which is the Output panel).
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@@ -35,6 +35,7 @@
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#include "core/io/resource_loader.h"
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#include "core/io/resource_saver.h"
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#include "core/os/keyboard.h"
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#include "editor/editor_command_palette.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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@@ -2275,7 +2276,7 @@ void AnimationPlayerEditorPlugin::make_visible(bool p_visible) {
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AnimationPlayerEditorPlugin::AnimationPlayerEditorPlugin() {
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anim_editor = memnew(AnimationPlayerEditor(this));
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EditorNode::get_bottom_panel()->add_item(TTR("Animation"), anim_editor);
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EditorNode::get_bottom_panel()->add_item(TTR("Animation"), anim_editor, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_animation_bottom_panel", TTR("Toggle Animation Bottom Panel"), KeyModifierMask::ALT | Key::N));
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}
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AnimationPlayerEditorPlugin::~AnimationPlayerEditorPlugin() {
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@@ -39,6 +39,7 @@
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#include "core/io/resource_loader.h"
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#include "core/math/delaunay_2d.h"
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#include "core/os/keyboard.h"
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#include "editor/editor_command_palette.h"
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#include "editor/editor_node.h"
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#include "editor/gui/editor_bottom_panel.h"
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#include "editor/gui/editor_file_dialog.h"
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@@ -316,7 +317,7 @@ AnimationTreeEditorPlugin::AnimationTreeEditorPlugin() {
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anim_tree_editor = memnew(AnimationTreeEditor);
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anim_tree_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
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button = EditorNode::get_bottom_panel()->add_item(TTR("AnimationTree"), anim_tree_editor);
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button = EditorNode::get_bottom_panel()->add_item(TTR("AnimationTree"), anim_tree_editor, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_animation_tree_bottom_panel", TTR("Toggle AnimationTree Bottom Panel")));
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button->hide();
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}
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@@ -34,6 +34,7 @@
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#include "editor/debugger/editor_debugger_node.h"
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#include "editor/debugger/editor_debugger_server.h"
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#include "editor/debugger/editor_file_server.h"
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#include "editor/editor_command_palette.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/gui/editor_bottom_panel.h"
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@@ -55,7 +56,7 @@ DebuggerEditorPlugin::DebuggerEditorPlugin(PopupMenu *p_debug_menu) {
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file_server = memnew(EditorFileServer);
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EditorDebuggerNode *debugger = memnew(EditorDebuggerNode);
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Button *db = EditorNode::get_bottom_panel()->add_item(TTR("Debugger"), debugger);
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Button *db = EditorNode::get_bottom_panel()->add_item(TTR("Debugger"), debugger, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_debugger_bottom_panel", TTR("Toggle Debugger Bottom Panel"), KeyModifierMask::ALT | Key::D));
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debugger->set_tool_button(db);
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// Main editor debug menu.
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@@ -32,6 +32,7 @@
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#include "core/config/project_settings.h"
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#include "core/io/resource_loader.h"
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#include "editor/editor_command_palette.h"
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#include "editor/editor_interface.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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@@ -423,7 +424,7 @@ ResourcePreloaderEditorPlugin::ResourcePreloaderEditorPlugin() {
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preloader_editor = memnew(ResourcePreloaderEditor);
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preloader_editor->set_custom_minimum_size(Size2(0, 250) * EDSCALE);
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button = EditorNode::get_bottom_panel()->add_item("ResourcePreloader", preloader_editor);
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button = EditorNode::get_bottom_panel()->add_item("ResourcePreloader", preloader_editor, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_resource_preloader_bottom_panel", TTR("Toggle ResourcePreloader Bottom Panel")));
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button->hide();
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}
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@@ -4197,7 +4197,7 @@ ScriptEditor::ScriptEditor(WindowWrapper *p_wrapper) {
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find_in_files_dialog->connect(FindInFilesDialog::SIGNAL_REPLACE_REQUESTED, callable_mp(this, &ScriptEditor::_start_find_in_files).bind(true));
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add_child(find_in_files_dialog);
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find_in_files = memnew(FindInFilesPanel);
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find_in_files_button = EditorNode::get_bottom_panel()->add_item(TTR("Search Results"), find_in_files);
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find_in_files_button = EditorNode::get_bottom_panel()->add_item(TTR("Search Results"), find_in_files, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_search_results_bottom_panel", TTR("Toggle Search Results Bottom Panel")));
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find_in_files->set_custom_minimum_size(Size2(0, 200) * EDSCALE);
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find_in_files->connect(FindInFilesPanel::SIGNAL_RESULT_SELECTED, callable_mp(this, &ScriptEditor::_on_find_in_files_result_selected));
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find_in_files->connect(FindInFilesPanel::SIGNAL_FILES_MODIFIED, callable_mp(this, &ScriptEditor::_on_find_in_files_modified_files));
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@@ -728,7 +728,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
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empty.instantiate();
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shader_tabs->add_theme_style_override("panel", empty);
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button = EditorNode::get_bottom_panel()->add_item(TTR("Shader Editor"), window_wrapper);
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button = EditorNode::get_bottom_panel()->add_item(TTR("Shader Editor"), window_wrapper, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_shader_editor_bottom_panel", TTR("Toggle Shader Editor Bottom Panel"), KeyModifierMask::ALT | Key::S));
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shader_create_dialog = memnew(ShaderCreateDialog);
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vb->add_child(shader_create_dialog);
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@@ -34,8 +34,8 @@
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#include "core/io/resource_saver.h"
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#include "core/os/keyboard.h"
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#include "core/os/os.h"
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#include "editor/editor_command_palette.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "editor/gui/editor_bottom_panel.h"
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#include "editor/themes/editor_scale.h"
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@@ -323,7 +323,7 @@ ShaderFileEditorPlugin::ShaderFileEditorPlugin() {
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shader_editor = memnew(ShaderFileEditor);
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shader_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
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button = EditorNode::get_bottom_panel()->add_item(TTR("ShaderFile"), shader_editor);
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button = EditorNode::get_bottom_panel()->add_item(TTR("ShaderFile"), shader_editor, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_shader_file_bottom_panel", TTR("Toggle ShaderFile Bottom Panel")));
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button->hide();
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}
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@@ -33,6 +33,7 @@
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#include "core/config/project_settings.h"
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#include "core/io/resource_loader.h"
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#include "core/os/keyboard.h"
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#include "editor/editor_command_palette.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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@@ -2337,7 +2338,7 @@ void SpriteFramesEditorPlugin::make_visible(bool p_visible) {
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SpriteFramesEditorPlugin::SpriteFramesEditorPlugin() {
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frames_editor = memnew(SpriteFramesEditor);
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frames_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
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button = EditorNode::get_bottom_panel()->add_item(TTR("SpriteFrames"), frames_editor);
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button = EditorNode::get_bottom_panel()->add_item(TTR("SpriteFrames"), frames_editor, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_sprite_frames_bottom_panel", TTR("Toggle SpriteFrames Bottom Panel")));
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button->hide();
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}
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@@ -31,6 +31,7 @@
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#include "theme_editor_plugin.h"
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#include "core/os/keyboard.h"
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#include "editor/editor_command_palette.h"
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#include "editor/editor_help.h"
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#include "editor/editor_node.h"
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#include "editor/editor_resource_picker.h"
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@@ -3844,6 +3845,6 @@ ThemeEditorPlugin::ThemeEditorPlugin() {
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theme_editor->plugin = this;
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theme_editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE);
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button = EditorNode::get_bottom_panel()->add_item(TTR("Theme"), theme_editor);
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button = EditorNode::get_bottom_panel()->add_item(TTR("Theme"), theme_editor, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_theme_bottom_panel", TTR("Toggle Theme Bottom Panel")));
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button->hide();
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}
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@@ -34,6 +34,7 @@
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#include "core/os/mutex.h"
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#include "editor/editor_command_palette.h"
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#include "editor/editor_interface.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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@@ -511,7 +512,7 @@ TileMapEditorPlugin::TileMapEditorPlugin() {
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editor->connect("change_selected_layer_request", callable_mp(this, &TileMapEditorPlugin::_select_layer));
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editor->hide();
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button = EditorNode::get_bottom_panel()->add_item(TTR("TileMap"), editor);
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button = EditorNode::get_bottom_panel()->add_item(TTR("TileMap"), editor, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_tile_map_bottom_panel", TTR("Toggle TileMap Bottom Panel")));
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button->hide();
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}
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@@ -562,7 +563,7 @@ TileSetEditorPlugin::TileSetEditorPlugin() {
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editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE);
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editor->hide();
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button = EditorNode::get_bottom_panel()->add_item(TTR("TileSet"), editor);
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button = EditorNode::get_bottom_panel()->add_item(TTR("TileSet"), editor, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_tile_set_bottom_panel", TTR("Toggle TileSet Bottom Panel")));
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button->hide();
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}
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@@ -33,6 +33,7 @@
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#include "core/config/project_settings.h"
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#include "core/os/keyboard.h"
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#include "core/os/time.h"
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#include "editor/editor_command_palette.h"
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#include "editor/editor_dock_manager.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_interface.h"
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@@ -913,7 +914,7 @@ void VersionControlEditorPlugin::fetch_available_vcs_plugin_names() {
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void VersionControlEditorPlugin::register_editor() {
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EditorDockManager::get_singleton()->add_control_to_dock(EditorDockManager::DOCK_SLOT_RIGHT_UL, version_commit_dock);
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version_control_dock_button = EditorNode::get_bottom_panel()->add_item(TTR("Version Control"), version_control_dock);
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version_control_dock_button = EditorNode::get_bottom_panel()->add_item(TTR("Version Control"), version_control_dock, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_version_control_bottom_panel", TTR("Toggle Version Control Bottom Panel")));
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_set_vcs_ui_state(true);
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}
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