You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-11 13:10:58 +00:00
Fix bad popups offset in editor with single window off
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com> Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
This commit is contained in:
@@ -2258,7 +2258,8 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
|
||||
}
|
||||
|
||||
selection_menu_additive_selection = b->is_shift_pressed();
|
||||
selection_menu->set_position(get_screen_transform().xform(b->get_position()));
|
||||
selection_menu->set_position(get_screen_position() + b->get_position());
|
||||
selection_menu->reset_size();
|
||||
selection_menu->popup();
|
||||
return true;
|
||||
}
|
||||
@@ -2266,7 +2267,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
|
||||
|
||||
if (b.is_valid() && b->is_pressed() && b->get_button_index() == MouseButton::RIGHT) {
|
||||
add_node_menu->reset_size();
|
||||
add_node_menu->set_position(get_screen_position() + b->get_position());
|
||||
add_node_menu->set_position(get_screen_transform().xform(get_local_mouse_position()));
|
||||
add_node_menu->popup();
|
||||
node_create_position = transform.affine_inverse().xform((get_local_mouse_position()));
|
||||
return true;
|
||||
|
||||
Reference in New Issue
Block a user