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Highlight context menu items at the top of the 2D/3D viewports

This makes it easier to notice that some menu items only appear when
specific nodes are selected.

This change applies to both 2D and 3D editors, including both plugin-based
menus and the hardcoded 2D layout/animation contextual menus.
This commit is contained in:
Hugo Locurcio
2020-02-03 20:07:21 +01:00
parent b4778082d1
commit 81d2d2b41a
4 changed files with 71 additions and 7 deletions

View File

@@ -5963,6 +5963,18 @@ void fragment() {
_generate_selection_boxes();
}
void Node3DEditor::_update_context_menu_stylebox() {
// This must be called when the theme changes to follow the new accent color.
Ref<StyleBoxFlat> context_menu_stylebox = memnew(StyleBoxFlat);
const Color accent_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color("accent_color", "Editor");
context_menu_stylebox->set_bg_color(accent_color * Color(1, 1, 1, 0.1));
// Add an underline to the StyleBox, but prevent its minimum vertical size from changing.
context_menu_stylebox->set_border_color(accent_color);
context_menu_stylebox->set_border_width(SIDE_BOTTOM, Math::round(2 * EDSCALE));
context_menu_stylebox->set_default_margin(SIDE_BOTTOM, 0);
context_menu_container->add_theme_style_override("panel", context_menu_stylebox);
}
void Node3DEditor::_update_gizmos_menu() {
gizmos_menu->clear();
@@ -6530,6 +6542,7 @@ void Node3DEditor::_notification(int p_what) {
case NOTIFICATION_THEME_CHANGED: {
_update_theme();
_update_gizmos_menu_theme();
_update_context_menu_stylebox();
sun_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
environ_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
} break;
@@ -6578,11 +6591,11 @@ Vector<int> Node3DEditor::get_subgizmo_selection() {
}
void Node3DEditor::add_control_to_menu_panel(Control *p_control) {
hbc_menu->add_child(p_control);
hbc_context_menu->add_child(p_control);
}
void Node3DEditor::remove_control_from_menu_panel(Control *p_control) {
hbc_menu->remove_child(p_control);
hbc_context_menu->remove_child(p_control);
}
void Node3DEditor::set_can_preview(Camera3D *p_preview) {
@@ -7165,6 +7178,17 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
view_menu->set_shortcut_context(this);
hbc_menu->add_child(view_menu);
hbc_menu->add_child(memnew(VSeparator));
context_menu_container = memnew(PanelContainer);
hbc_context_menu = memnew(HBoxContainer);
context_menu_container->add_child(hbc_context_menu);
// Use a custom stylebox to make contextual menu items stand out from the rest.
// This helps with editor usability as contextual menu items change when selecting nodes,
// even though it may not be immediately obvious at first.
hbc_menu->add_child(context_menu_container);
_update_context_menu_stylebox();
p = view_menu->get_popup();
accept = memnew(AcceptDialog);