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Highlight context menu items at the top of the 2D/3D viewports
This makes it easier to notice that some menu items only appear when specific nodes are selected. This change applies to both 2D and 3D editors, including both plugin-based menus and the hardcoded 2D layout/animation contextual menus.
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@@ -5963,6 +5963,18 @@ void fragment() {
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_generate_selection_boxes();
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}
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void Node3DEditor::_update_context_menu_stylebox() {
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// This must be called when the theme changes to follow the new accent color.
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Ref<StyleBoxFlat> context_menu_stylebox = memnew(StyleBoxFlat);
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const Color accent_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color("accent_color", "Editor");
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context_menu_stylebox->set_bg_color(accent_color * Color(1, 1, 1, 0.1));
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// Add an underline to the StyleBox, but prevent its minimum vertical size from changing.
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context_menu_stylebox->set_border_color(accent_color);
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context_menu_stylebox->set_border_width(SIDE_BOTTOM, Math::round(2 * EDSCALE));
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context_menu_stylebox->set_default_margin(SIDE_BOTTOM, 0);
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context_menu_container->add_theme_style_override("panel", context_menu_stylebox);
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}
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void Node3DEditor::_update_gizmos_menu() {
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gizmos_menu->clear();
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@@ -6530,6 +6542,7 @@ void Node3DEditor::_notification(int p_what) {
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case NOTIFICATION_THEME_CHANGED: {
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_update_theme();
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_update_gizmos_menu_theme();
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_update_context_menu_stylebox();
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sun_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
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environ_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
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} break;
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@@ -6578,11 +6591,11 @@ Vector<int> Node3DEditor::get_subgizmo_selection() {
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}
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void Node3DEditor::add_control_to_menu_panel(Control *p_control) {
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hbc_menu->add_child(p_control);
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hbc_context_menu->add_child(p_control);
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}
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void Node3DEditor::remove_control_from_menu_panel(Control *p_control) {
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hbc_menu->remove_child(p_control);
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hbc_context_menu->remove_child(p_control);
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}
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void Node3DEditor::set_can_preview(Camera3D *p_preview) {
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@@ -7165,6 +7178,17 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
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view_menu->set_shortcut_context(this);
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hbc_menu->add_child(view_menu);
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hbc_menu->add_child(memnew(VSeparator));
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context_menu_container = memnew(PanelContainer);
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hbc_context_menu = memnew(HBoxContainer);
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context_menu_container->add_child(hbc_context_menu);
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// Use a custom stylebox to make contextual menu items stand out from the rest.
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// This helps with editor usability as contextual menu items change when selecting nodes,
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// even though it may not be immediately obvious at first.
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hbc_menu->add_child(context_menu_container);
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_update_context_menu_stylebox();
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p = view_menu->get_popup();
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accept = memnew(AcceptDialog);
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