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Changed storage structs to private
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@@ -734,7 +734,7 @@ void GI::SDFGI::create(RID p_env, const Vector3 &p_world_position, uint32_t p_re
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if (j < cascades.size()) {
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u.append_id(cascades[j].sdf_tex);
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} else {
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE));
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}
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}
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uniforms.push_back(u);
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@@ -978,7 +978,7 @@ void GI::SDFGI::create(RID p_env, const Vector3 &p_world_position, uint32_t p_re
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if (j < cascades.size()) {
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u.append_id(cascades[j].sdf_tex);
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} else {
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE));
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}
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}
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uniforms.push_back(u);
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@@ -991,7 +991,7 @@ void GI::SDFGI::create(RID p_env, const Vector3 &p_world_position, uint32_t p_re
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if (j < cascades.size()) {
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u.append_id(cascades[j].light_tex);
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} else {
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE));
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}
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}
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uniforms.push_back(u);
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@@ -1004,7 +1004,7 @@ void GI::SDFGI::create(RID p_env, const Vector3 &p_world_position, uint32_t p_re
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if (j < cascades.size()) {
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u.append_id(cascades[j].light_aniso_0_tex);
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} else {
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE));
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}
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}
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uniforms.push_back(u);
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@@ -1017,7 +1017,7 @@ void GI::SDFGI::create(RID p_env, const Vector3 &p_world_position, uint32_t p_re
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if (j < cascades.size()) {
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u.append_id(cascades[j].light_aniso_1_tex);
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} else {
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE));
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}
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}
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uniforms.push_back(u);
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@@ -1498,7 +1498,7 @@ void GI::SDFGI::debug_draw(uint32_t p_view_count, const Projection *p_projection
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if (i < cascades.size()) {
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u.append_id(cascades[i].sdf_tex);
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} else {
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE));
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}
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}
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uniforms.push_back(u);
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@@ -1511,7 +1511,7 @@ void GI::SDFGI::debug_draw(uint32_t p_view_count, const Projection *p_projection
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if (i < cascades.size()) {
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u.append_id(cascades[i].light_tex);
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} else {
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE));
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}
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}
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uniforms.push_back(u);
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@@ -1524,7 +1524,7 @@ void GI::SDFGI::debug_draw(uint32_t p_view_count, const Projection *p_projection
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if (i < cascades.size()) {
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u.append_id(cascades[i].light_aniso_0_tex);
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} else {
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE));
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}
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}
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uniforms.push_back(u);
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@@ -1537,7 +1537,7 @@ void GI::SDFGI::debug_draw(uint32_t p_view_count, const Projection *p_projection
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if (i < cascades.size()) {
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u.append_id(cascades[i].light_aniso_1_tex);
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} else {
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE));
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}
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}
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uniforms.push_back(u);
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@@ -3353,9 +3353,9 @@ void GI::init(SkyRD *p_sky) {
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u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
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u.binding = 0;
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if (p_sky->sky_use_cubemap_array) {
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_WHITE));
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_WHITE));
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} else {
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE));
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE));
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}
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uniforms.push_back(u);
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}
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@@ -3550,7 +3550,7 @@ void GI::setup_voxel_gi_instances(RID p_render_buffers, const Transform3D &p_tra
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}
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if (texture == RID()) {
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texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
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texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE);
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}
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if (texture != rb->rbgi.voxel_gi_textures[i]) {
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@@ -3761,7 +3761,7 @@ void GI::process_gi(RID p_render_buffers, const RID *p_normal_roughness_slices,
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if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
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u.append_id(rb->sdfgi->cascades[j].sdf_tex);
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} else {
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE));
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}
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}
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uniforms.push_back(u);
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@@ -3774,7 +3774,7 @@ void GI::process_gi(RID p_render_buffers, const RID *p_normal_roughness_slices,
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if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
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u.append_id(rb->sdfgi->cascades[j].light_tex);
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} else {
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE));
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}
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}
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uniforms.push_back(u);
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@@ -3787,7 +3787,7 @@ void GI::process_gi(RID p_render_buffers, const RID *p_normal_roughness_slices,
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if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
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u.append_id(rb->sdfgi->cascades[j].light_aniso_0_tex);
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} else {
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE));
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}
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}
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uniforms.push_back(u);
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@@ -3800,7 +3800,7 @@ void GI::process_gi(RID p_render_buffers, const RID *p_normal_roughness_slices,
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if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
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u.append_id(rb->sdfgi->cascades[j].light_aniso_1_tex);
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} else {
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE));
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}
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}
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uniforms.push_back(u);
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@@ -3812,7 +3812,7 @@ void GI::process_gi(RID p_render_buffers, const RID *p_normal_roughness_slices,
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if (rb->sdfgi) {
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u.append_id(rb->sdfgi->occlusion_texture);
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} else {
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE));
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}
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uniforms.push_back(u);
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}
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@@ -3854,7 +3854,7 @@ void GI::process_gi(RID p_render_buffers, const RID *p_normal_roughness_slices,
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if (rb->sdfgi) {
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u.append_id(rb->sdfgi->lightprobe_texture);
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} else {
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE));
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE));
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}
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uniforms.push_back(u);
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}
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@@ -3876,7 +3876,7 @@ void GI::process_gi(RID p_render_buffers, const RID *p_normal_roughness_slices,
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RD::Uniform u;
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u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
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u.binding = 14;
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RID buffer = p_voxel_gi_buffer.is_valid() ? p_voxel_gi_buffer : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
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RID buffer = p_voxel_gi_buffer.is_valid() ? p_voxel_gi_buffer : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK);
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u.append_id(buffer);
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uniforms.push_back(u);
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}
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@@ -3914,7 +3914,7 @@ void GI::process_gi(RID p_render_buffers, const RID *p_normal_roughness_slices,
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RD::Uniform u;
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u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
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u.binding = 19;
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RID buffer = p_vrs_slices[v].is_valid() ? p_vrs_slices[v] : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_VRS);
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RID buffer = p_vrs_slices[v].is_valid() ? p_vrs_slices[v] : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_VRS);
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u.append_id(buffer);
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uniforms.push_back(u);
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}
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