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Changed storage structs to private
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@@ -146,10 +146,11 @@ void VRS::update_vrs_texture(RID p_vrs_fb, RID p_render_target) {
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if (vrs_mode == RS::VIEWPORT_VRS_TEXTURE) {
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RID vrs_texture = texture_storage->render_target_get_vrs_texture(p_render_target);
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if (vrs_texture.is_valid()) {
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Texture *texture = texture_storage->get_texture(vrs_texture);
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if (texture) {
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RID rd_texture = texture_storage->texture_get_rd_texture(vrs_texture);
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int layers = texture_storage->texture_get_layers(vrs_texture);
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if (rd_texture.is_valid()) {
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// Copy into our density buffer
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copy_vrs(texture->rd_texture, p_vrs_fb, texture->layers > 1);
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copy_vrs(rd_texture, p_vrs_fb, layers > 1);
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}
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}
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} else if (vrs_mode == RS::VIEWPORT_VRS_XR) {
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@@ -157,10 +158,12 @@ void VRS::update_vrs_texture(RID p_vrs_fb, RID p_render_target) {
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if (interface.is_valid()) {
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RID vrs_texture = interface->get_vrs_texture();
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if (vrs_texture.is_valid()) {
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Texture *texture = texture_storage->get_texture(vrs_texture);
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if (texture) {
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RID rd_texture = texture_storage->texture_get_rd_texture(vrs_texture);
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int layers = texture_storage->texture_get_layers(vrs_texture);
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if (rd_texture.is_valid()) {
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// Copy into our density buffer
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copy_vrs(texture->rd_texture, p_vrs_fb, texture->layers > 1);
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copy_vrs(rd_texture, p_vrs_fb, layers > 1);
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}
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}
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}
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