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Rename uniform to parameter across the engine
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@@ -1349,7 +1349,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
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}
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ShaderLanguage::DataType ShaderCompiler::_get_variable_type(const StringName &p_type) {
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RS::GlobalShaderUniformType gvt = RS::get_singleton()->global_shader_uniform_get_type(p_type);
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RS::GlobalShaderParameterType gvt = RS::get_singleton()->global_shader_parameter_get_type(p_type);
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return (ShaderLanguage::DataType)RS::global_shader_uniform_type_get_shader_datatype(gvt);
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}
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