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Rename uniform to parameter across the engine

This commit is contained in:
Yuri Rubinsky
2022-08-27 12:22:43 +03:00
parent 1c037c89d4
commit 8191b3c110
80 changed files with 1523 additions and 1494 deletions

View File

@@ -1349,7 +1349,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
}
ShaderLanguage::DataType ShaderCompiler::_get_variable_type(const StringName &p_type) {
RS::GlobalShaderUniformType gvt = RS::get_singleton()->global_shader_uniform_get_type(p_type);
RS::GlobalShaderParameterType gvt = RS::get_singleton()->global_shader_parameter_get_type(p_type);
return (ShaderLanguage::DataType)RS::global_shader_uniform_type_get_shader_datatype(gvt);
}