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Rename uniform to parameter across the engine
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@@ -227,11 +227,11 @@ public:
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FUNC2(shader_set_path_hint, RID, const String &)
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FUNC1RC(String, shader_get_code, RID)
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FUNC2SC(shader_get_shader_uniform_list, RID, List<PropertyInfo> *)
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FUNC2SC(get_shader_parameter_list, RID, List<PropertyInfo> *)
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FUNC4(shader_set_default_texture_param, RID, const StringName &, RID, int)
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FUNC3RC(RID, shader_get_default_texture_param, RID, const StringName &, int)
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FUNC2RC(Variant, shader_get_param_default, RID, const StringName &)
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FUNC4(shader_set_default_texture_parameter, RID, const StringName &, RID, int)
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FUNC3RC(RID, shader_get_default_texture_parameter, RID, const StringName &, int)
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FUNC2RC(Variant, shader_get_parameter_default, RID, const StringName &)
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FUNC1RC(ShaderNativeSourceCode, shader_get_native_source_code, RID)
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@@ -774,10 +774,10 @@ public:
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FUNC4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int)
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FUNC2(instance_geometry_set_lod_bias, RID, float)
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FUNC2(instance_geometry_set_transparency, RID, float)
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FUNC3(instance_geometry_set_shader_uniform, RID, const StringName &, const Variant &)
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FUNC2RC(Variant, instance_geometry_get_shader_uniform, RID, const StringName &)
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FUNC2RC(Variant, instance_geometry_get_shader_uniform_default_value, RID, const StringName &)
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FUNC2C(instance_geometry_get_shader_uniform_list, RID, List<PropertyInfo> *)
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FUNC3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &)
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FUNC2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &)
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FUNC2RC(Variant, instance_geometry_get_shader_parameter_default_value, RID, const StringName &)
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FUNC2C(instance_geometry_get_shader_parameter_list, RID, List<PropertyInfo> *)
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FUNC3R(TypedArray<Image>, bake_render_uv2, RID, const Vector<RID> &, const Size2i &)
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@@ -910,16 +910,16 @@ public:
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#define ServerName RendererMaterialStorage
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#define server_name RSG::material_storage
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FUNC3(global_shader_uniform_add, const StringName &, GlobalShaderUniformType, const Variant &)
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FUNC1(global_shader_uniform_remove, const StringName &)
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FUNC0RC(Vector<StringName>, global_shader_uniform_get_list)
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FUNC2(global_shader_uniform_set, const StringName &, const Variant &)
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FUNC2(global_shader_uniform_set_override, const StringName &, const Variant &)
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FUNC1RC(GlobalShaderUniformType, global_shader_uniform_get_type, const StringName &)
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FUNC1RC(Variant, global_shader_uniform_get, const StringName &)
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FUNC3(global_shader_parameter_add, const StringName &, GlobalShaderParameterType, const Variant &)
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FUNC1(global_shader_parameter_remove, const StringName &)
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FUNC0RC(Vector<StringName>, global_shader_parameter_get_list)
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FUNC2(global_shader_parameter_set, const StringName &, const Variant &)
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FUNC2(global_shader_parameter_set_override, const StringName &, const Variant &)
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FUNC1RC(GlobalShaderParameterType, global_shader_parameter_get_type, const StringName &)
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FUNC1RC(Variant, global_shader_parameter_get, const StringName &)
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FUNC1(global_shader_uniforms_load_settings, bool)
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FUNC0(global_shader_uniforms_clear)
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FUNC1(global_shader_parameters_load_settings, bool)
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FUNC0(global_shader_parameters_clear)
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#undef server_name
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#undef ServerName
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