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Rename uniform to parameter across the engine
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@@ -182,11 +182,11 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
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virtual void set_code(const String &p_Code);
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virtual void set_path_hint(const String &p_path);
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virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
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virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
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virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
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virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
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virtual bool is_param_texture(const StringName &p_param) const;
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virtual bool is_parameter_texture(const StringName &p_param) const;
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virtual bool is_animated() const;
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virtual bool casts_shadows() const;
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virtual Variant get_default_parameter(const StringName &p_parameter) const;
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