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Rename uniform to parameter across the engine
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@@ -57,8 +57,8 @@ void Texture3DEditor::_texture_changed() {
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}
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void Texture3DEditor::_update_material() {
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material->set_shader_uniform("layer", (layer->get_value() + 0.5) / texture->get_depth());
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material->set_shader_uniform("tex", texture->get_rid());
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material->set_shader_parameter("layer", (layer->get_value() + 0.5) / texture->get_depth());
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material->set_shader_parameter("tex", texture->get_rid());
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String format = Image::get_format_name(texture->get_format());
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