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Rename uniform to parameter across the engine
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@@ -919,8 +919,8 @@ void fragment() {
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)");
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handle_material->set_shader(handle_shader);
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Ref<Texture2D> handle = EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("EditorBoneHandle"), SNAME("EditorIcons"));
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handle_material->set_shader_uniform("point_size", handle->get_width());
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handle_material->set_shader_uniform("texture_albedo", handle);
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handle_material->set_shader_parameter("point_size", handle->get_width());
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handle_material->set_shader_parameter("texture_albedo", handle);
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handles_mesh_instance = memnew(MeshInstance3D);
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handles_mesh_instance->set_cast_shadows_setting(GeometryInstance3D::SHADOW_CASTING_SETTING_OFF);
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