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Rename uniform to parameter across the engine
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@@ -355,7 +355,7 @@ void ShaderTextEditor::_check_shader_mode() {
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}
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static ShaderLanguage::DataType _get_global_shader_uniform_type(const StringName &p_variable) {
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RS::GlobalShaderUniformType gvt = RS::get_singleton()->global_shader_uniform_get_type(p_variable);
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RS::GlobalShaderParameterType gvt = RS::get_singleton()->global_shader_parameter_get_type(p_variable);
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return (ShaderLanguage::DataType)RS::global_shader_uniform_type_get_shader_datatype(gvt);
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}
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