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Rename uniform to parameter across the engine
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@@ -1070,7 +1070,7 @@ void EditorNode::_sources_changed(bool p_exist) {
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// Reload the global shader variables, but this time
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// loading textures, as they are now properly imported.
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RenderingServer::get_singleton()->global_shader_uniforms_load_settings(true);
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RenderingServer::get_singleton()->global_shader_parameters_load_settings(true);
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// Start preview thread now that it's safe.
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if (!singleton->cmdline_export_mode) {
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