1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Rename uniform to parameter across the engine

This commit is contained in:
Yuri Rubinsky
2022-08-27 12:22:43 +03:00
parent 1c037c89d4
commit 8191b3c110
80 changed files with 1523 additions and 1494 deletions

View File

@@ -9,9 +9,9 @@
<tutorials>
</tutorials>
<methods>
<method name="get_instance_shader_uniform" qualifiers="const">
<method name="get_instance_shader_parameter" qualifiers="const">
<return type="Variant" />
<param index="0" name="uniform" type="StringName" />
<param index="0" name="name" type="StringName" />
<description>
</description>
</method>
@@ -22,9 +22,9 @@
Overrides the bounding box of this node with a custom one. To remove it, set an [AABB] with all fields set to zero.
</description>
</method>
<method name="set_instance_shader_uniform">
<method name="set_instance_shader_parameter">
<return type="void" />
<param index="0" name="uniform" type="StringName" />
<param index="0" name="name" type="StringName" />
<param index="1" name="value" type="Variant" />
<description>
</description>