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Fix node preview crashes after updating visual shader node
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@@ -95,7 +95,6 @@ private:
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Ref<VisualShader> visual_shader;
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HashMap<int, Link> links;
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List<VisualShader::Connection> connections;
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bool dirty = false;
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Color vector_expanded_color[4];
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@@ -115,8 +114,6 @@ public:
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void clear_links();
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void set_shader_type(VisualShader::Type p_type);
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bool is_preview_visible(int p_id) const;
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bool is_dirty() const;
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void make_dirty(bool p_enabled);
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void update_node(VisualShader::Type p_type, int p_id);
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void update_node_deferred(VisualShader::Type p_type, int p_node_id);
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void add_node(VisualShader::Type p_type, int p_id, bool p_just_update);
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