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Apply luminance multiplier in copy_cubemap_to_panorama
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@@ -138,7 +138,7 @@ private:
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int32_t section[4];
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int32_t target[2];
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uint32_t flags;
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uint32_t pad;
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float luminance_multiplier;
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// Glow.
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float glow_strength;
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float glow_bloom;
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