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Apply luminance multiplier in copy_cubemap_to_panorama

This commit is contained in:
Kaleb Reid
2025-10-12 23:21:21 -07:00
parent cb7cd815ee
commit 8173f43770
3 changed files with 5 additions and 3 deletions

View File

@@ -401,6 +401,8 @@ void CopyEffects::copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panoram
copy.push_constant.target[1] = 0;
copy.push_constant.camera_z_far = p_lod;
copy.push_constant.luminance_multiplier = prefer_raster_effects ? 2.0 : 1.0;
// setup our uniforms
RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);

View File

@@ -138,7 +138,7 @@ private:
int32_t section[4];
int32_t target[2];
uint32_t flags;
uint32_t pad;
float luminance_multiplier;
// Glow.
float glow_strength;
float glow_bloom;