From 8152ecabeddf911398ba919f190ef5352316313d Mon Sep 17 00:00:00 2001 From: Lorenzo Zimmmerer Date: Tue, 30 Apr 2024 21:41:01 -0400 Subject: [PATCH] Editing SceneTree.get_frame() documentaion to reflect that it returns physics steps that have been processed, not frames rendered. fixes #90539 Add reference to physics_frame signal. Add reference to Engine.get_process_frames Update doc/classes/SceneTree.xml Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> --- doc/classes/SceneTree.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index f5d5da3d47c..93aae50bba2 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -109,7 +109,7 @@ - Returns how many frames have been processed, since the application started. This is [i]not[/i] a measurement of elapsed time. + Returns how many physics process steps have been processed, since the application started. This is [i]not[/i] a measurement of elapsed time. See also [signal physics_frame]. For the number of frames rendered, see [method Engine.get_process_frames].