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GDScript: Fix access non-static members in static context
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@@ -3384,7 +3384,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
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}
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if (parent_function) {
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push_error(vformat(R"*(Cannot call non-static function "%s()" from static function "%s()".)*", p_call->function_name, parent_function->identifier->name), p_call);
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push_error(vformat(R"*(Cannot call non-static function "%s()" from the static function "%s()".)*", p_call->function_name, parent_function->identifier->name), p_call);
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} else {
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push_error(vformat(R"*(Cannot call non-static function "%s()" from a static variable initializer.)*", p_call->function_name), p_call);
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}
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@@ -3801,6 +3801,8 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
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if (is_base && (!base.is_meta_type || member.function->is_static || is_constructor)) {
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p_identifier->set_datatype(make_callable_type(member.function->info));
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p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_FUNCTION;
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p_identifier->function_source = member.function;
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p_identifier->function_source_is_static = member.function->is_static;
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return;
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}
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} break;
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@@ -3849,6 +3851,7 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
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if (method_info.name == p_identifier->name) {
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p_identifier->set_datatype(make_callable_type(method_info));
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p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_FUNCTION;
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p_identifier->function_source_is_static = method_info.flags & METHOD_FLAG_STATIC;
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return;
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}
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@@ -4029,25 +4032,37 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident
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}
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if (found_source) {
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bool source_is_variable = p_identifier->source == GDScriptParser::IdentifierNode::MEMBER_VARIABLE || p_identifier->source == GDScriptParser::IdentifierNode::INHERITED_VARIABLE;
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bool source_is_signal = p_identifier->source == GDScriptParser::IdentifierNode::MEMBER_SIGNAL;
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if ((source_is_variable || source_is_signal) && static_context) {
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const bool source_is_instance_variable = p_identifier->source == GDScriptParser::IdentifierNode::MEMBER_VARIABLE || p_identifier->source == GDScriptParser::IdentifierNode::INHERITED_VARIABLE;
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const bool source_is_instance_function = p_identifier->source == GDScriptParser::IdentifierNode::MEMBER_FUNCTION && !p_identifier->function_source_is_static;
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const bool source_is_signal = p_identifier->source == GDScriptParser::IdentifierNode::MEMBER_SIGNAL;
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if (static_context && (source_is_instance_variable || source_is_instance_function || source_is_signal)) {
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// Get the parent function above any lambda.
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GDScriptParser::FunctionNode *parent_function = parser->current_function;
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while (parent_function && parent_function->source_lambda) {
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parent_function = parent_function->source_lambda->parent_function;
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}
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String source_type;
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if (source_is_instance_variable) {
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source_type = "non-static variable";
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} else if (source_is_instance_function) {
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source_type = "non-static function";
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} else { // source_is_signal
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source_type = "signal";
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}
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if (parent_function) {
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push_error(vformat(R"*(Cannot access %s "%s" from the static function "%s()".)*", source_is_signal ? "signal" : "instance variable", p_identifier->name, parent_function->identifier->name), p_identifier);
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push_error(vformat(R"*(Cannot access %s "%s" from the static function "%s()".)*", source_type, p_identifier->name, parent_function->identifier->name), p_identifier);
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} else {
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push_error(vformat(R"*(Cannot access %s "%s" from a static variable initializer.)*", source_is_signal ? "signal" : "instance variable", p_identifier->name), p_identifier);
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push_error(vformat(R"*(Cannot access %s "%s" from a static variable initializer.)*", source_type, p_identifier->name), p_identifier);
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}
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}
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if (current_lambda != nullptr) {
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// If the identifier is a member variable (including the native class properties) or a signal, we consider the lambda to be using `self`, so we keep a reference to the current instance.
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if (source_is_variable || source_is_signal) {
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// If the identifier is a member variable (including the native class properties), member function, or a signal,
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// we consider the lambda to be using `self`, so we keep a reference to the current instance.
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if (source_is_instance_variable || source_is_instance_function || source_is_signal) {
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mark_lambda_use_self();
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return; // No need to capture.
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}
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