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Add more uses of appropriate cursors when resizing/moving some UI nodes
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@@ -990,7 +990,6 @@ void GraphNode::gui_input(const Ref<InputEvent> &p_ev) {
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Ref<InputEventMouseMotion> mm = p_ev;
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if (resizing && mm.is_valid()) {
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Vector2 mpos = mm->get_position();
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Vector2 diff = mpos - resizing_from;
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emit_signal(SNAME("resize_request"), resizing_from_size + diff);
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@@ -1055,6 +1054,18 @@ bool GraphNode::is_selectable() {
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return selectable;
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}
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Control::CursorShape GraphNode::get_cursor_shape(const Point2 &p_pos) const {
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if (resizable) {
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Ref<Texture2D> resizer = get_theme_icon(SNAME("resizer"));
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if (resizing || (p_pos.x > get_size().x - resizer->get_width() && p_pos.y > get_size().y - resizer->get_height())) {
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return CURSOR_FDIAGSIZE;
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}
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}
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return Control::get_cursor_shape(p_pos);
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}
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Vector<int> GraphNode::get_allowed_size_flags_horizontal() const {
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Vector<int> flags;
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flags.append(SIZE_FILL);
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