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Add GDNativeInterface::get_library_path to GDExtension

This commit is contained in:
Emmanuel Leblond
2022-04-29 00:51:04 +02:00
parent 574bf0b91b
commit 80f61352fb
19 changed files with 65 additions and 17 deletions

View File

@@ -733,10 +733,15 @@ static String format_error_message(DWORD id) {
return msg;
}
Error OS_UWP::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
Error OS_UWP::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path, String *r_resolved_path) {
String full_path = "game/" + p_path;
p_library_handle = (void *)LoadPackagedLibrary((LPCWSTR)(full_path.utf16().get_data()), 0);
ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + full_path + ", error: " + format_error_message(GetLastError()) + ".");
if (r_resolved_path != nullptr) {
*r_resolved_path = full_path;
}
return OK;
}