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GDScript: Add names for disassembling function pointers
When instructions use function pointers, it's not possible to retrieve their original names in the disassembly. This stores the names in vectors (in debug builds) so they can be shown.
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@@ -505,6 +505,16 @@ private:
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Vector<Variant> default_arg_values;
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#endif
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#ifdef DEBUG_ENABLED
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Vector<String> operator_names;
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Vector<String> setter_names;
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Vector<String> getter_names;
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Vector<String> builtin_methods_names;
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Vector<String> constructors_names;
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Vector<String> utilities_names;
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Vector<String> gds_utilities_names;
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#endif
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List<StackDebug> stack_debug;
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Variant _get_default_variant_for_data_type(const GDScriptDataType &p_data_type);
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