You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Flip culling when rendering a camera with negative scale
This commit is contained in:
@@ -1739,7 +1739,7 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
|
||||
render_data.reflection_probes = ∅
|
||||
}
|
||||
|
||||
bool reverse_cull = false;
|
||||
bool reverse_cull = render_data.cam_transform.basis.determinant() < 0;
|
||||
|
||||
///////////
|
||||
// Fill Light lists here
|
||||
|
||||
Reference in New Issue
Block a user