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mirror of https://github.com/godotengine/godot.git synced 2025-12-02 16:48:55 +00:00

Merge pull request #102193 from MartinDelille/shader-focus

Focus shader text editor when opened with quick open dialog
This commit is contained in:
Thaddeus Crews
2025-11-20 16:47:02 -06:00
2 changed files with 16 additions and 5 deletions

View File

@@ -147,7 +147,7 @@ void ShaderEditorPlugin::edit(Object *p_object) {
if (edited_shaders[i].shader_inc.ptr() == shader_include) {
shader_tabs->set_current_tab(i);
shader_list->select(i);
_switch_to_editor(edited_shaders[i].shader_editor);
_switch_to_editor(edited_shaders[i].shader_editor, true);
return;
}
}
@@ -167,7 +167,7 @@ void ShaderEditorPlugin::edit(Object *p_object) {
if (edited_shaders[i].shader.ptr() == shader) {
shader_tabs->set_current_tab(i);
shader_list->select(i);
_switch_to_editor(edited_shaders[i].shader_editor);
_switch_to_editor(edited_shaders[i].shader_editor, true);
return;
}
}
@@ -200,7 +200,7 @@ void ShaderEditorPlugin::edit(Object *p_object) {
shader_tabs->set_current_tab(shader_tabs->get_tab_count() - 1);
edited_shaders.push_back(es);
_update_shader_list();
_switch_to_editor(es.shader_editor);
_switch_to_editor(es.shader_editor, !restoring_layout);
}
bool ShaderEditorPlugin::handles(Object *p_object) const {
@@ -226,6 +226,8 @@ ShaderEditor *ShaderEditorPlugin::get_shader_editor(const Ref<Shader> &p_for_sha
}
void ShaderEditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) {
restoring_layout = true;
if (EDITOR_GET("interface/multi_window/restore_windows_on_load") && window_wrapper->is_window_available() && p_layout->has_section_key("ShaderEditor", "window_rect")) {
window_wrapper->restore_window_from_saved_position(
p_layout->get_value("ShaderEditor", "window_rect", Rect2i()),
@@ -268,6 +270,8 @@ void ShaderEditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) {
_shader_selected(selected_shader_idx, false);
_set_text_shader_zoom_factor(p_layout->get_value("ShaderEditor", "text_shader_zoom_factor", 1.0f));
restoring_layout = false;
}
void ShaderEditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) {
@@ -783,7 +787,7 @@ void ShaderEditorPlugin::_update_shader_editor_zoom_factor(CodeTextEditor *p_sha
}
}
void ShaderEditorPlugin::_switch_to_editor(ShaderEditor *p_editor) {
void ShaderEditorPlugin::_switch_to_editor(ShaderEditor *p_editor, bool p_focus) {
ERR_FAIL_NULL(p_editor);
if (file_menu->get_parent() != nullptr) {
file_menu->get_parent()->remove_child(file_menu);
@@ -793,6 +797,12 @@ void ShaderEditorPlugin::_switch_to_editor(ShaderEditor *p_editor) {
}
empty_menu->set_visible(false);
p_editor->use_menu_bar_items(file_menu, make_floating);
if (p_focus) {
TextShaderEditor *text_shader_editor = Object::cast_to<TextShaderEditor>(p_editor);
if (text_shader_editor) {
text_shader_editor->get_code_editor()->get_text_editor()->grab_focus();
}
}
}
void ShaderEditorPlugin::_file_removed(const String &p_removed_file) {