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GDScript: Load global classes when running debug tests

So when running compiler debug tests it works with dependencies within a
project.
This commit is contained in:
George Marques
2023-07-13 13:05:42 -03:00
parent ef155c1aeb
commit 80ba1e0614

View File

@@ -222,6 +222,16 @@ void test(TestType p_type) {
// Initialize the language for the test routine.
init_language(fa->get_path_absolute().get_base_dir());
// Load global classes.
TypedArray<Dictionary> script_classes = ProjectSettings::get_singleton()->get_global_class_list();
for (int i = 0; i < script_classes.size(); i++) {
Dictionary c = script_classes[i];
if (!c.has("class") || !c.has("language") || !c.has("path") || !c.has("base")) {
continue;
}
ScriptServer::add_global_class(c["class"], c["base"], c["language"], c["path"]);
}
Vector<uint8_t> buf;
uint64_t flen = fa->get_length();
buf.resize(flen + 1);