1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

[Complex Test Layouts] Change String to use UTF-32 encoding on all platforms.

This commit is contained in:
bruvzg
2020-07-27 13:43:20 +03:00
parent 0864f12f0d
commit 80b8eff6aa
94 changed files with 4889 additions and 1686 deletions

View File

@@ -86,7 +86,7 @@ String abspath(const String &p_path) {
String realpath(const String &p_path) {
#ifdef WINDOWS_ENABLED
// Open file without read/write access
HANDLE hFile = ::CreateFileW(p_path.c_str(), 0,
HANDLE hFile = ::CreateFileW((LPCWSTR)(p_path.utf16().get_data()), 0,
FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE,
nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
@@ -130,7 +130,7 @@ String join(const String &p_a, const String &p_b) {
return p_b;
}
const CharType a_last = p_a[p_a.length() - 1];
const char32_t a_last = p_a[p_a.length() - 1];
if ((a_last == '/' || a_last == '\\') ||
(p_b.size() > 0 && (p_b[0] == '/' || p_b[0] == '\\'))) {
return p_a + p_b;