From 180c1b1cfabb69d460eb80d9f56bba2e11af4d80 Mon Sep 17 00:00:00 2001 From: Yufeng Ying Date: Thu, 12 Dec 2024 23:40:25 +0800 Subject: [PATCH] Remove dead code. --- scene/animation/animation_node_state_machine.cpp | 8 -------- 1 file changed, 8 deletions(-) diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 844cc9d6222..e367d3d181b 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -1579,16 +1579,8 @@ void AnimationNodeStateMachine::remove_transition(const StringName &p_from, cons void AnimationNodeStateMachine::remove_transition_by_index(const int p_transition) { ERR_FAIL_INDEX(p_transition, transitions.size()); - Transition tr = transitions[p_transition]; transitions.write[p_transition].transition->disconnect("advance_condition_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed)); transitions.remove_at(p_transition); - - Vector path_from = String(tr.from).split("/"); - Vector path_to = String(tr.to).split("/"); - - List> paths; - paths.push_back(path_from); - paths.push_back(path_to); } void AnimationNodeStateMachine::_remove_transition(const Ref p_transition) {