You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-08 12:40:44 +00:00
Native pan and zoom for macOS
This commit is contained in:
@@ -170,6 +170,11 @@ private:
|
||||
void _select_region();
|
||||
bool _gizmo_select(const Vector2 &p_screenpos, bool p_highlight_only = false);
|
||||
|
||||
void _nav_pan(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);
|
||||
void _nav_zoom(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);
|
||||
void _nav_orbit(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);
|
||||
void _nav_look(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);
|
||||
|
||||
float get_znear() const;
|
||||
float get_zfar() const;
|
||||
float get_fov() const;
|
||||
|
||||
Reference in New Issue
Block a user