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Fix crash when GDScript scripts are reloaded during initial import
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@@ -187,9 +187,9 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco
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return instance;
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return instance;
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}
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}
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initializer = _super_constructor(this);
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GDScriptFunction *applicable_initializer = _super_constructor(this);
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if (initializer != nullptr) {
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if (applicable_initializer != nullptr) {
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initializer->call(instance, p_args, p_argcount, r_error);
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applicable_initializer->call(instance, p_args, p_argcount, r_error);
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if (r_error.error != Callable::CallError::CALL_OK) {
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if (r_error.error != Callable::CallError::CALL_OK) {
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String error_text = Variant::get_call_error_text(instance->owner, "_init", p_args, p_argcount, r_error);
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String error_text = Variant::get_call_error_text(instance->owner, "_init", p_args, p_argcount, r_error);
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instance->script = Ref<GDScript>();
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instance->script = Ref<GDScript>();
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