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mirror of https://github.com/godotengine/godot.git synced 2025-12-03 16:55:53 +00:00

Add instance_index option to parameters in visual shaders

This commit is contained in:
Chaosus
2025-11-08 13:57:51 +03:00
parent 6fd949a6dc
commit 808faa0ab0
4 changed files with 74 additions and 3 deletions

View File

@@ -9,6 +9,9 @@
<tutorials> <tutorials>
</tutorials> </tutorials>
<members> <members>
<member name="instance_index" type="int" setter="set_instance_index" getter="get_instance_index" default="0">
The index within 0-15 range, which is used to avoid clashes when shader used on multiple materials.
</member>
<member name="parameter_name" type="String" setter="set_parameter_name" getter="get_parameter_name" default="&quot;&quot;"> <member name="parameter_name" type="String" setter="set_parameter_name" getter="get_parameter_name" default="&quot;&quot;">
Name of the parameter, by which it can be accessed through the [ShaderMaterial] properties. Name of the parameter, by which it can be accessed through the [ShaderMaterial] properties.
</member> </member>
@@ -26,7 +29,10 @@
<constant name="QUAL_INSTANCE" value="2" enum="Qualifier"> <constant name="QUAL_INSTANCE" value="2" enum="Qualifier">
The parameter will be tied to the node with attached [ShaderMaterial] using this shader. The parameter will be tied to the node with attached [ShaderMaterial] using this shader.
</constant> </constant>
<constant name="QUAL_MAX" value="3" enum="Qualifier"> <constant name="QUAL_INSTANCE_INDEX" value="3" enum="Qualifier">
The parameter will be tied to the node with attached [ShaderMaterial] using this shader. Enables setting a [member instance_index] property.
</constant>
<constant name="QUAL_MAX" value="4" enum="Qualifier">
Represents the size of the [enum Qualifier] enum. Represents the size of the [enum Qualifier] enum.
</constant> </constant>
</constants> </constants>

View File

@@ -4389,6 +4389,16 @@ VisualShaderNodeParameter::Qualifier VisualShaderNodeParameter::get_qualifier()
return qualifier; return qualifier;
} }
void VisualShaderNodeParameter::set_instance_index(int p_index) {
ERR_FAIL_INDEX(p_index, 16);
instance_index = p_index;
emit_changed();
}
int VisualShaderNodeParameter::get_instance_index() const {
return instance_index;
}
void VisualShaderNodeParameter::set_global_code_generated(bool p_enabled) { void VisualShaderNodeParameter::set_global_code_generated(bool p_enabled) {
global_code_generated = p_enabled; global_code_generated = p_enabled;
} }
@@ -4415,12 +4425,17 @@ void VisualShaderNodeParameter::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_qualifier", "qualifier"), &VisualShaderNodeParameter::set_qualifier); ClassDB::bind_method(D_METHOD("set_qualifier", "qualifier"), &VisualShaderNodeParameter::set_qualifier);
ClassDB::bind_method(D_METHOD("get_qualifier"), &VisualShaderNodeParameter::get_qualifier); ClassDB::bind_method(D_METHOD("get_qualifier"), &VisualShaderNodeParameter::get_qualifier);
ClassDB::bind_method(D_METHOD("set_instance_index", "instance_index"), &VisualShaderNodeParameter::set_instance_index);
ClassDB::bind_method(D_METHOD("get_instance_index"), &VisualShaderNodeParameter::get_instance_index);
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "parameter_name"), "set_parameter_name", "get_parameter_name"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "parameter_name"), "set_parameter_name", "get_parameter_name");
ADD_PROPERTY(PropertyInfo(Variant::INT, "qualifier", PROPERTY_HINT_ENUM, "None,Global,Instance"), "set_qualifier", "get_qualifier"); ADD_PROPERTY(PropertyInfo(Variant::INT, "qualifier", PROPERTY_HINT_ENUM, "None,Global,Instance,Instance + Index"), "set_qualifier", "get_qualifier");
ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_index", PROPERTY_HINT_RANGE, "0,15,1"), "set_instance_index", "get_instance_index");
BIND_ENUM_CONSTANT(QUAL_NONE); BIND_ENUM_CONSTANT(QUAL_NONE);
BIND_ENUM_CONSTANT(QUAL_GLOBAL); BIND_ENUM_CONSTANT(QUAL_GLOBAL);
BIND_ENUM_CONSTANT(QUAL_INSTANCE); BIND_ENUM_CONSTANT(QUAL_INSTANCE);
BIND_ENUM_CONSTANT(QUAL_INSTANCE_INDEX);
BIND_ENUM_CONSTANT(QUAL_MAX); BIND_ENUM_CONSTANT(QUAL_MAX);
} }
@@ -4431,6 +4446,7 @@ String VisualShaderNodeParameter::_get_qual_str() const {
break; break;
case QUAL_GLOBAL: case QUAL_GLOBAL:
return "global "; return "global ";
case QUAL_INSTANCE_INDEX:
case QUAL_INSTANCE: case QUAL_INSTANCE:
return "instance "; return "instance ";
default: default:
@@ -4454,6 +4470,7 @@ String VisualShaderNodeParameter::get_warning(Shader::Mode p_mode, VisualShader:
case QUAL_GLOBAL: case QUAL_GLOBAL:
qualifier_str = "global"; qualifier_str = "global";
break; break;
case QUAL_INSTANCE_INDEX:
case QUAL_INSTANCE: case QUAL_INSTANCE:
qualifier_str = "instance"; qualifier_str = "instance";
break; break;
@@ -4537,6 +4554,9 @@ String VisualShaderNodeParameter::get_warning(Shader::Mode p_mode, VisualShader:
Vector<StringName> VisualShaderNodeParameter::get_editable_properties() const { Vector<StringName> VisualShaderNodeParameter::get_editable_properties() const {
Vector<StringName> props; Vector<StringName> props;
props.push_back("qualifier"); props.push_back("qualifier");
if (qualifier == QUAL_INSTANCE_INDEX) {
props.push_back("instance_index");
}
return props; return props;
} }

View File

@@ -597,6 +597,7 @@ public:
QUAL_NONE, QUAL_NONE,
QUAL_GLOBAL, QUAL_GLOBAL,
QUAL_INSTANCE, QUAL_INSTANCE,
QUAL_INSTANCE_INDEX,
QUAL_MAX, QUAL_MAX,
}; };
@@ -604,6 +605,7 @@ private:
String parameter_name = ""; String parameter_name = "";
Qualifier qualifier = QUAL_NONE; Qualifier qualifier = QUAL_NONE;
bool global_code_generated = false; bool global_code_generated = false;
int instance_index = 0;
protected: protected:
static void _bind_methods(); static void _bind_methods();
@@ -623,6 +625,9 @@ public:
void set_global_code_generated(bool p_enabled); void set_global_code_generated(bool p_enabled);
bool is_global_code_generated() const; bool is_global_code_generated() const;
void set_instance_index(int p_index);
int get_instance_index() const;
virtual bool is_qualifier_supported(Qualifier p_qual) const = 0; virtual bool is_qualifier_supported(Qualifier p_qual) const = 0;
virtual bool is_convertible_to_constant() const = 0; virtual bool is_convertible_to_constant() const = 0;

View File

@@ -5213,12 +5213,22 @@ String VisualShaderNodeFloatParameter::get_output_port_name(int p_port) const {
String VisualShaderNodeFloatParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { String VisualShaderNodeFloatParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code = ""; String code = "";
bool add_comma = true;
if (hint == HINT_RANGE) { if (hint == HINT_RANGE) {
code += _get_qual_str() + "uniform float " + get_parameter_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ")"; code += _get_qual_str() + "uniform float " + get_parameter_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ")";
} else if (hint == HINT_RANGE_STEP) { } else if (hint == HINT_RANGE_STEP) {
code += _get_qual_str() + "uniform float " + get_parameter_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ")"; code += _get_qual_str() + "uniform float " + get_parameter_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ")";
} else { } else {
code += _get_qual_str() + "uniform float " + get_parameter_name(); code += _get_qual_str() + "uniform float " + get_parameter_name();
add_comma = false;
}
if (get_qualifier() == QUAL_INSTANCE_INDEX) {
if (add_comma) {
code += ", ";
} else {
code += ": ";
}
code += vformat("instance_index(%d)", get_instance_index());
} }
if (default_value_enabled) { if (default_value_enabled) {
code += " = " + rtos(default_value); code += " = " + rtos(default_value);
@@ -5404,6 +5414,7 @@ String VisualShaderNodeIntParameter::get_output_port_name(int p_port) const {
String VisualShaderNodeIntParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { String VisualShaderNodeIntParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code = ""; String code = "";
bool add_comma = true;
if (hint == HINT_RANGE) { if (hint == HINT_RANGE) {
code += _get_qual_str() + "uniform int " + get_parameter_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ")"; code += _get_qual_str() + "uniform int " + get_parameter_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ")";
} else if (hint == HINT_RANGE_STEP) { } else if (hint == HINT_RANGE_STEP) {
@@ -5424,6 +5435,15 @@ String VisualShaderNodeIntParameter::generate_global(Shader::Mode p_mode, Visual
code += ")"; code += ")";
} else { } else {
code += _get_qual_str() + "uniform int " + get_parameter_name(); code += _get_qual_str() + "uniform int " + get_parameter_name();
add_comma = false;
}
if (get_qualifier() == QUAL_INSTANCE_INDEX) {
if (add_comma) {
code += ", ";
} else {
code += ": ";
}
code += vformat("instance_index(%d)", get_instance_index());
} }
if (default_value_enabled) { if (default_value_enabled) {
code += " = " + itos(default_value); code += " = " + itos(default_value);
@@ -5629,6 +5649,9 @@ String VisualShaderNodeUIntParameter::get_output_port_name(int p_port) const {
String VisualShaderNodeUIntParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { String VisualShaderNodeUIntParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code = _get_qual_str() + "uniform uint " + get_parameter_name(); String code = _get_qual_str() + "uniform uint " + get_parameter_name();
if (get_qualifier() == QUAL_INSTANCE_INDEX) {
code += vformat(": instance_index(%d)", get_instance_index());
}
if (default_value_enabled) { if (default_value_enabled) {
code += " = " + itos(default_value); code += " = " + itos(default_value);
} }
@@ -5759,6 +5782,9 @@ bool VisualShaderNodeBooleanParameter::get_default_value() const {
String VisualShaderNodeBooleanParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { String VisualShaderNodeBooleanParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code = _get_qual_str() + "uniform bool " + get_parameter_name(); String code = _get_qual_str() + "uniform bool " + get_parameter_name();
if (get_qualifier() == QUAL_INSTANCE_INDEX) {
code += vformat(": instance_index(%d)", get_instance_index());
}
if (default_value_enabled) { if (default_value_enabled) {
if (default_value) { if (default_value) {
code += " = true"; code += " = true";
@@ -5869,6 +5895,9 @@ Color VisualShaderNodeColorParameter::get_default_value() const {
String VisualShaderNodeColorParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { String VisualShaderNodeColorParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code = _get_qual_str() + "uniform vec4 " + get_parameter_name() + " : source_color"; String code = _get_qual_str() + "uniform vec4 " + get_parameter_name() + " : source_color";
if (get_qualifier() == QUAL_INSTANCE_INDEX) {
code += vformat(", instance_index(%d)", get_instance_index());
}
if (default_value_enabled) { if (default_value_enabled) {
code += vformat(" = vec4(%.6f, %.6f, %.6f, %.6f)", default_value.r, default_value.g, default_value.b, default_value.a); code += vformat(" = vec4(%.6f, %.6f, %.6f, %.6f)", default_value.r, default_value.g, default_value.b, default_value.a);
} }
@@ -5965,6 +5994,9 @@ Vector2 VisualShaderNodeVec2Parameter::get_default_value() const {
String VisualShaderNodeVec2Parameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { String VisualShaderNodeVec2Parameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code = _get_qual_str() + "uniform vec2 " + get_parameter_name(); String code = _get_qual_str() + "uniform vec2 " + get_parameter_name();
if (get_qualifier() == QUAL_INSTANCE_INDEX) {
code += vformat(": instance_index(%d)", get_instance_index());
}
if (default_value_enabled) { if (default_value_enabled) {
code += vformat(" = vec2(%.6f, %.6f)", default_value.x, default_value.y); code += vformat(" = vec2(%.6f, %.6f)", default_value.x, default_value.y);
} }
@@ -6065,6 +6097,9 @@ Vector3 VisualShaderNodeVec3Parameter::get_default_value() const {
String VisualShaderNodeVec3Parameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { String VisualShaderNodeVec3Parameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code = _get_qual_str() + "uniform vec3 " + get_parameter_name(); String code = _get_qual_str() + "uniform vec3 " + get_parameter_name();
if (get_qualifier() == QUAL_INSTANCE_INDEX) {
code += vformat(": instance_index(%d)", get_instance_index());
}
if (default_value_enabled) { if (default_value_enabled) {
code += vformat(" = vec3(%.6f, %.6f, %.6f)", default_value.x, default_value.y, default_value.z); code += vformat(" = vec3(%.6f, %.6f, %.6f)", default_value.x, default_value.y, default_value.z);
} }
@@ -6165,6 +6200,9 @@ Vector4 VisualShaderNodeVec4Parameter::get_default_value() const {
String VisualShaderNodeVec4Parameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { String VisualShaderNodeVec4Parameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code = _get_qual_str() + "uniform vec4 " + get_parameter_name(); String code = _get_qual_str() + "uniform vec4 " + get_parameter_name();
if (get_qualifier() == QUAL_INSTANCE_INDEX) {
code += vformat(": instance_index(%d)", get_instance_index());
}
if (default_value_enabled) { if (default_value_enabled) {
code += vformat(" = vec4(%.6f, %.6f, %.6f, %.6f)", default_value.x, default_value.y, default_value.z, default_value.w); code += vformat(" = vec4(%.6f, %.6f, %.6f, %.6f)", default_value.x, default_value.y, default_value.z, default_value.w);
} }
@@ -6300,7 +6338,7 @@ bool VisualShaderNodeTransformParameter::is_use_prop_slots() const {
} }
bool VisualShaderNodeTransformParameter::is_qualifier_supported(Qualifier p_qual) const { bool VisualShaderNodeTransformParameter::is_qualifier_supported(Qualifier p_qual) const {
if (p_qual == Qualifier::QUAL_INSTANCE) { if (p_qual == Qualifier::QUAL_INSTANCE || p_qual == Qualifier::QUAL_INSTANCE_INDEX) {
return false; return false;
} }
return true; return true;
@@ -6703,6 +6741,8 @@ bool VisualShaderNodeTextureParameter::is_qualifier_supported(Qualifier p_qual)
return true; return true;
case Qualifier::QUAL_INSTANCE: case Qualifier::QUAL_INSTANCE:
return false; return false;
case Qualifier::QUAL_INSTANCE_INDEX:
return false;
default: default:
break; break;
} }