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mirror of https://github.com/godotengine/godot.git synced 2025-12-03 16:55:53 +00:00

Add instance_index option to parameters in visual shaders

This commit is contained in:
Chaosus
2025-11-08 13:57:51 +03:00
parent 6fd949a6dc
commit 808faa0ab0
4 changed files with 74 additions and 3 deletions

View File

@@ -4389,6 +4389,16 @@ VisualShaderNodeParameter::Qualifier VisualShaderNodeParameter::get_qualifier()
return qualifier;
}
void VisualShaderNodeParameter::set_instance_index(int p_index) {
ERR_FAIL_INDEX(p_index, 16);
instance_index = p_index;
emit_changed();
}
int VisualShaderNodeParameter::get_instance_index() const {
return instance_index;
}
void VisualShaderNodeParameter::set_global_code_generated(bool p_enabled) {
global_code_generated = p_enabled;
}
@@ -4415,12 +4425,17 @@ void VisualShaderNodeParameter::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_qualifier", "qualifier"), &VisualShaderNodeParameter::set_qualifier);
ClassDB::bind_method(D_METHOD("get_qualifier"), &VisualShaderNodeParameter::get_qualifier);
ClassDB::bind_method(D_METHOD("set_instance_index", "instance_index"), &VisualShaderNodeParameter::set_instance_index);
ClassDB::bind_method(D_METHOD("get_instance_index"), &VisualShaderNodeParameter::get_instance_index);
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "parameter_name"), "set_parameter_name", "get_parameter_name");
ADD_PROPERTY(PropertyInfo(Variant::INT, "qualifier", PROPERTY_HINT_ENUM, "None,Global,Instance"), "set_qualifier", "get_qualifier");
ADD_PROPERTY(PropertyInfo(Variant::INT, "qualifier", PROPERTY_HINT_ENUM, "None,Global,Instance,Instance + Index"), "set_qualifier", "get_qualifier");
ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_index", PROPERTY_HINT_RANGE, "0,15,1"), "set_instance_index", "get_instance_index");
BIND_ENUM_CONSTANT(QUAL_NONE);
BIND_ENUM_CONSTANT(QUAL_GLOBAL);
BIND_ENUM_CONSTANT(QUAL_INSTANCE);
BIND_ENUM_CONSTANT(QUAL_INSTANCE_INDEX);
BIND_ENUM_CONSTANT(QUAL_MAX);
}
@@ -4431,6 +4446,7 @@ String VisualShaderNodeParameter::_get_qual_str() const {
break;
case QUAL_GLOBAL:
return "global ";
case QUAL_INSTANCE_INDEX:
case QUAL_INSTANCE:
return "instance ";
default:
@@ -4454,6 +4470,7 @@ String VisualShaderNodeParameter::get_warning(Shader::Mode p_mode, VisualShader:
case QUAL_GLOBAL:
qualifier_str = "global";
break;
case QUAL_INSTANCE_INDEX:
case QUAL_INSTANCE:
qualifier_str = "instance";
break;
@@ -4537,6 +4554,9 @@ String VisualShaderNodeParameter::get_warning(Shader::Mode p_mode, VisualShader:
Vector<StringName> VisualShaderNodeParameter::get_editable_properties() const {
Vector<StringName> props;
props.push_back("qualifier");
if (qualifier == QUAL_INSTANCE_INDEX) {
props.push_back("instance_index");
}
return props;
}