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Changed STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT type to enum flags
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@@ -1133,7 +1133,7 @@ void RenderingDevice::_bind_methods() {
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BIND_ENUM_CONSTANT(INDEX_BUFFER_FORMAT_UINT16);
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BIND_ENUM_CONSTANT(INDEX_BUFFER_FORMAT_UINT32);
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BIND_ENUM_CONSTANT(STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT);
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BIND_BITFIELD_FLAG(STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT);
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BIND_ENUM_CONSTANT(UNIFORM_TYPE_SAMPLER); //for sampling only (sampler GLSL type)
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BIND_ENUM_CONSTANT(UNIFORM_TYPE_SAMPLER_WITH_TEXTURE); // for sampling only); but includes a texture); (samplerXX GLSL type)); first a sampler then a texture
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