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Ensure joystick has been added or not already removed when processing input
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@@ -186,6 +186,9 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
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if (mJoystickIds.indexOfKey(deviceId) >= 0) {
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final int godotJoyId = mJoystickIds.get(deviceId);
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Joystick joystick = mJoysticksDevices.get(deviceId);
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if (joystick == null) {
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return true;
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}
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for (int i = 0; i < joystick.axes.size(); i++) {
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final int axis = joystick.axes.get(i);
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