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Fix flipped EYEDIR.z in sky shaders

This commit is contained in:
Jesse Dubay
2022-03-05 17:49:32 -08:00
parent d37e8586be
commit 80345f7d4e
2 changed files with 6 additions and 5 deletions

View File

@@ -837,7 +837,7 @@ void RendererSceneSkyRD::init(RendererStorageRD *p_storage) {
actions.renames["COLOR"] = "color";
actions.renames["ALPHA"] = "alpha";
actions.renames["EYEDIR"] = "cube_normal";
actions.renames["EYEDIR"] = "eyedir";
actions.renames["POSITION"] = "params.position_multiplier.xyz";
actions.renames["SKY_COORDS"] = "panorama_coords";
actions.renames["SCREEN_UV"] = "uv";