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Fix flipped EYEDIR.z in sky shaders
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@@ -837,7 +837,7 @@ void RendererSceneSkyRD::init(RendererStorageRD *p_storage) {
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actions.renames["COLOR"] = "color";
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actions.renames["ALPHA"] = "alpha";
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actions.renames["EYEDIR"] = "cube_normal";
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actions.renames["EYEDIR"] = "eyedir";
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actions.renames["POSITION"] = "params.position_multiplier.xyz";
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actions.renames["SKY_COORDS"] = "panorama_coords";
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actions.renames["SCREEN_UV"] = "uv";
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