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Stop CI when Godot crash
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@@ -25,6 +25,8 @@ if (
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file_contents.find("Program crashed with signal") != -1
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file_contents.find("Program crashed with signal") != -1
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or file_contents.find("Dumping the backtrace") != -1
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or file_contents.find("Dumping the backtrace") != -1
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or file_contents.find("Segmentation fault (core dumped)") != -1
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or file_contents.find("Segmentation fault (core dumped)") != -1
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or file_contents.find("Aborted (core dumped)") != -1
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or file_contents.find("terminate called without an active exception") != -1
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):
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):
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print("FATAL ERROR: Godot has been crashed.")
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print("FATAL ERROR: Godot has been crashed.")
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sys.exit(52)
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sys.exit(52)
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