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SCons: Re-enable treating #warning as error with werror
Replace all TODO uses of `#warning` by proper TODO comments, and will open matching bug reports to keep track of them. We don't have a great track record fixing TODOs, but I'd wager we're even worse for fixing these "TODO #warning" so we should prohibit this usage.
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@@ -1075,10 +1075,7 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co
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clear_colors.push_back(texture_storage->render_target_get_clear_request_color(p_to_render_target));
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texture_storage->render_target_disable_clear_request(p_to_render_target);
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}
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#ifndef _MSC_VER
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#warning TODO obtain from framebuffer format eventually when this is implemented
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#endif
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// TODO: Obtain from framebuffer format eventually when this is implemented.
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fb_uniform_set = texture_storage->render_target_get_framebuffer_uniform_set(p_to_render_target);
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}
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