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SCons: Re-enable treating #warning as error with werror

Replace all TODO uses of `#warning` by proper TODO comments, and will open
matching bug reports to keep track of them.

We don't have a great track record fixing TODOs, but I'd wager we're even
worse for fixing these "TODO #warning" so we should prohibit this usage.
This commit is contained in:
Rémi Verschelde
2022-10-10 13:04:01 +02:00
parent 4e4e16f9a9
commit 8017827144
24 changed files with 32 additions and 106 deletions

View File

@@ -4773,9 +4773,8 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
view_menu->get_popup()->connect("id_pressed", callable_mp(this, &Node3DEditorViewport::_menu_option));
display_submenu->connect("id_pressed", callable_mp(this, &Node3DEditorViewport::_menu_option));
view_menu->set_disable_shortcuts(true);
#ifndef _MSC_VER
#warning this needs to be fixed
#endif
// TODO: Re-evaluate with new OpenGL3 renderer, and implement.
//if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) {
if (false) {
// Alternate display modes only work when using the Vulkan renderer; make this explicit.