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SCons: Re-enable treating #warning as error with werror
Replace all TODO uses of `#warning` by proper TODO comments, and will open matching bug reports to keep track of them. We don't have a great track record fixing TODOs, but I'd wager we're even worse for fixing these "TODO #warning" so we should prohibit this usage.
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@@ -4773,9 +4773,8 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
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view_menu->get_popup()->connect("id_pressed", callable_mp(this, &Node3DEditorViewport::_menu_option));
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display_submenu->connect("id_pressed", callable_mp(this, &Node3DEditorViewport::_menu_option));
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view_menu->set_disable_shortcuts(true);
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#ifndef _MSC_VER
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#warning this needs to be fixed
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#endif
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// TODO: Re-evaluate with new OpenGL3 renderer, and implement.
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//if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) {
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if (false) {
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// Alternate display modes only work when using the Vulkan renderer; make this explicit.
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