You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-12-03 16:55:53 +00:00
fix snap Polygon2D editor
This commit is contained in:
@@ -794,7 +794,7 @@ void Polygon2DEditor::_canvas_input(const Ref<InputEvent> &p_input) {
|
|||||||
} break;
|
} break;
|
||||||
case ACTION_EDIT_POINT: {
|
case ACTION_EDIT_POINT: {
|
||||||
Vector<Vector2> uv_new = editing_points;
|
Vector<Vector2> uv_new = editing_points;
|
||||||
uv_new.set(point_drag_index, uv_new[point_drag_index] + drag);
|
uv_new.set(point_drag_index, mtx.affine_inverse().xform(snap_point(mm->get_position())));
|
||||||
|
|
||||||
if (current_mode == MODE_UV) {
|
if (current_mode == MODE_UV) {
|
||||||
node->set_uv(uv_new);
|
node->set_uv(uv_new);
|
||||||
|
|||||||
Reference in New Issue
Block a user