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Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.
Conflicts: servers/visual/visual_server_raster.h
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@@ -81,7 +81,7 @@ void EditorSpatialGizmo::Instance::create_instance(Spatial *p_base) {
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VS::get_singleton()->instance_attach_skeleton(instance,skeleton);
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if (extra_margin)
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VS::get_singleton()->instance_set_extra_visibility_margin(instance,1);
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VS::get_singleton()->instance_geometry_set_flag(instance,VS::INSTANCE_FLAG_CAST_SHADOW,false);
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VS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance,VS::SHADOW_CASTING_SETTING_OFF);
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VS::get_singleton()->instance_geometry_set_flag(instance,VS::INSTANCE_FLAG_RECEIVE_SHADOWS,false);
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VS::get_singleton()->instance_set_layer_mask(instance,1<<SpatialEditorViewport::GIZMO_EDIT_LAYER); //gizmos are 26
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}
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