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Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.

Conflicts:
	servers/visual/visual_server_raster.h
This commit is contained in:
Saracen
2016-03-07 23:00:55 +00:00
parent 20308c0475
commit 7fecebd8a8
11 changed files with 129 additions and 24 deletions

View File

@@ -2724,7 +2724,12 @@ void VisualServerRaster::instance_geometry_set_flag(RID p_instance,InstanceFlags
} break;
case INSTANCE_FLAG_CAST_SHADOW: {
instance->cast_shadows=p_enabled;
if (p_enabled == true) {
instance->data.cast_shadows = SHADOW_CASTING_SETTING_ON;
}
else {
instance->data.cast_shadows = SHADOW_CASTING_SETTING_OFF;
}
} break;
case INSTANCE_FLAG_RECEIVE_SHADOWS: {
@@ -2771,7 +2776,12 @@ bool VisualServerRaster::instance_geometry_get_flag(RID p_instance,InstanceFlags
} break;
case INSTANCE_FLAG_CAST_SHADOW: {
return instance->cast_shadows;
if(instance->data.cast_shadows == SHADOW_CASTING_SETTING_OFF) {
return false;
}
else {
return true;
}
} break;
case INSTANCE_FLAG_RECEIVE_SHADOWS: {
@@ -2795,6 +2805,22 @@ bool VisualServerRaster::instance_geometry_get_flag(RID p_instance,InstanceFlags
return false;
}
void VisualServerRaster::instance_geometry_set_cast_shadows_setting(RID p_instance, VS::ShadowCastingSetting p_shadow_casting_setting) {
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND( !instance );
instance->data.cast_shadows = p_shadow_casting_setting;
}
VS::ShadowCastingSetting VisualServerRaster::instance_geometry_get_cast_shadows_setting(RID p_instance) const{
const Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND_V( !instance, SHADOW_CASTING_SETTING_OFF );
return instance->data.cast_shadows;
}
void VisualServerRaster::instance_geometry_set_material_override(RID p_instance, RID p_material) {
@@ -5019,7 +5045,7 @@ void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Sc
float min,max;
Instance *ins=instance_shadow_cull_result[j];
if (!ins->visible || !ins->cast_shadows)
if (!ins->visible || ins->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
continue;
ins->transformed_aabb.project_range_in_plane(Plane(z_vec,0),min,max);
@@ -5047,7 +5073,7 @@ void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Sc
for (int j=0;j<caster_cull_count;j++) {
Instance *instance = instance_shadow_cull_result[j];
if (!instance->visible || !instance->cast_shadows)
if (!instance->visible || instance->data.cast_shadows==VS::SHADOW_CASTING_SETTING_OFF)
continue;
_instance_draw(instance);
}
@@ -5130,7 +5156,7 @@ void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,
for(int i=0;i<caster_count;i++) {
Instance *ins = instance_shadow_cull_result[i];
if (!ins->visible || !ins->cast_shadows)
if (!ins->visible || ins->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
continue;
for(int j=0;j<8;j++) {
@@ -5281,7 +5307,7 @@ void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,
Instance *instance = instance_shadow_cull_result[i];
if (!instance->visible || !instance->cast_shadows)
if (!instance->visible || instance->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
continue;
_instance_draw(instance);
}
@@ -5378,7 +5404,7 @@ void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,
for(int i=0;i<caster_count;i++) {
Instance *ins=instance_shadow_cull_result[i];
if (!ins->visible || !ins->cast_shadows)
if (!ins->visible || ins->cast_shadows==VS::SHADOW_CASTING_SETTING_OFF)
continue;
//@TODO optimize using support mapping
@@ -5468,7 +5494,7 @@ void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,
Instance *instance = instance_shadow_cull_result[i];
if (!instance->visible || !instance->cast_shadows)
if (!instance->visible || instance->cast_shadows==VS::SHADOW_CASTING_SETTING_OFF)
continue;
_instance_draw(instance);
}
@@ -5516,7 +5542,7 @@ void VisualServerRaster::_light_instance_update_shadow(Instance *p_light,Scenari
for (int i=0;i<cull_count;i++) {
Instance *instance = instance_shadow_cull_result[i];
if (!instance->visible || !instance->cast_shadows)
if (!instance->visible || instance->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
continue;
_instance_draw(instance);
}
@@ -5557,7 +5583,7 @@ void VisualServerRaster::_light_instance_update_shadow(Instance *p_light,Scenari
for (int j=0;j<cull_count;j++) {
Instance *instance = instance_shadow_cull_result[j];
if (!instance->visible || !instance->cast_shadows)
if (!instance->visible || instance->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
continue;
_instance_draw(instance);
@@ -6511,7 +6537,7 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
}
}
} else if ((1<<ins->base_type)&INSTANCE_GEOMETRY_MASK && ins->visible) {
} else if ((1<<ins->base_type)&INSTANCE_GEOMETRY_MASK && ins->visible && ins->data.cast_shadows!=VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
bool discarded=false;