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Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.
Conflicts: servers/visual/visual_server_raster.h
This commit is contained in:
@@ -2724,7 +2724,12 @@ void VisualServerRaster::instance_geometry_set_flag(RID p_instance,InstanceFlags
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} break;
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case INSTANCE_FLAG_CAST_SHADOW: {
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instance->cast_shadows=p_enabled;
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if (p_enabled == true) {
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instance->data.cast_shadows = SHADOW_CASTING_SETTING_ON;
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}
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else {
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instance->data.cast_shadows = SHADOW_CASTING_SETTING_OFF;
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}
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} break;
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case INSTANCE_FLAG_RECEIVE_SHADOWS: {
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@@ -2771,7 +2776,12 @@ bool VisualServerRaster::instance_geometry_get_flag(RID p_instance,InstanceFlags
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} break;
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case INSTANCE_FLAG_CAST_SHADOW: {
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return instance->cast_shadows;
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if(instance->data.cast_shadows == SHADOW_CASTING_SETTING_OFF) {
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return false;
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}
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else {
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return true;
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}
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} break;
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case INSTANCE_FLAG_RECEIVE_SHADOWS: {
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@@ -2795,6 +2805,22 @@ bool VisualServerRaster::instance_geometry_get_flag(RID p_instance,InstanceFlags
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return false;
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}
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void VisualServerRaster::instance_geometry_set_cast_shadows_setting(RID p_instance, VS::ShadowCastingSetting p_shadow_casting_setting) {
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Instance *instance = instance_owner.get( p_instance );
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ERR_FAIL_COND( !instance );
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instance->data.cast_shadows = p_shadow_casting_setting;
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}
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VS::ShadowCastingSetting VisualServerRaster::instance_geometry_get_cast_shadows_setting(RID p_instance) const{
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const Instance *instance = instance_owner.get( p_instance );
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ERR_FAIL_COND_V( !instance, SHADOW_CASTING_SETTING_OFF );
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return instance->data.cast_shadows;
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}
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void VisualServerRaster::instance_geometry_set_material_override(RID p_instance, RID p_material) {
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@@ -5019,7 +5045,7 @@ void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Sc
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float min,max;
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Instance *ins=instance_shadow_cull_result[j];
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if (!ins->visible || !ins->cast_shadows)
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if (!ins->visible || ins->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
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continue;
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ins->transformed_aabb.project_range_in_plane(Plane(z_vec,0),min,max);
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@@ -5047,7 +5073,7 @@ void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Sc
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for (int j=0;j<caster_cull_count;j++) {
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Instance *instance = instance_shadow_cull_result[j];
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if (!instance->visible || !instance->cast_shadows)
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if (!instance->visible || instance->data.cast_shadows==VS::SHADOW_CASTING_SETTING_OFF)
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continue;
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_instance_draw(instance);
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}
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@@ -5130,7 +5156,7 @@ void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,
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for(int i=0;i<caster_count;i++) {
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Instance *ins = instance_shadow_cull_result[i];
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if (!ins->visible || !ins->cast_shadows)
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if (!ins->visible || ins->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
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continue;
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for(int j=0;j<8;j++) {
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@@ -5281,7 +5307,7 @@ void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,
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Instance *instance = instance_shadow_cull_result[i];
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if (!instance->visible || !instance->cast_shadows)
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if (!instance->visible || instance->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
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continue;
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_instance_draw(instance);
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}
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@@ -5378,7 +5404,7 @@ void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,
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for(int i=0;i<caster_count;i++) {
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Instance *ins=instance_shadow_cull_result[i];
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if (!ins->visible || !ins->cast_shadows)
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if (!ins->visible || ins->cast_shadows==VS::SHADOW_CASTING_SETTING_OFF)
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continue;
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//@TODO optimize using support mapping
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@@ -5468,7 +5494,7 @@ void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,
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Instance *instance = instance_shadow_cull_result[i];
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if (!instance->visible || !instance->cast_shadows)
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if (!instance->visible || instance->cast_shadows==VS::SHADOW_CASTING_SETTING_OFF)
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continue;
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_instance_draw(instance);
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}
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@@ -5516,7 +5542,7 @@ void VisualServerRaster::_light_instance_update_shadow(Instance *p_light,Scenari
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for (int i=0;i<cull_count;i++) {
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Instance *instance = instance_shadow_cull_result[i];
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if (!instance->visible || !instance->cast_shadows)
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if (!instance->visible || instance->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
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continue;
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_instance_draw(instance);
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}
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@@ -5557,7 +5583,7 @@ void VisualServerRaster::_light_instance_update_shadow(Instance *p_light,Scenari
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for (int j=0;j<cull_count;j++) {
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Instance *instance = instance_shadow_cull_result[j];
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if (!instance->visible || !instance->cast_shadows)
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if (!instance->visible || instance->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
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continue;
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_instance_draw(instance);
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@@ -6511,7 +6537,7 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
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}
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}
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} else if ((1<<ins->base_type)&INSTANCE_GEOMETRY_MASK && ins->visible) {
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} else if ((1<<ins->base_type)&INSTANCE_GEOMETRY_MASK && ins->visible && ins->data.cast_shadows!=VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
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bool discarded=false;
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