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Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.

Conflicts:
	servers/visual/visual_server_raster.h
This commit is contained in:
Saracen
2016-03-07 23:00:55 +00:00
parent 20308c0475
commit 7fecebd8a8
11 changed files with 129 additions and 24 deletions

View File

@@ -539,6 +539,7 @@ public:
Vector<RID> light_instances;
Vector<float> morph_values;
BakedLightData *baked_light;
VS::ShadowCastingSetting cast_shadows;
Transform *baked_light_octree_xform;
int baked_lightmap_id;
bool mirror :8;