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Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.
Conflicts: servers/visual/visual_server_raster.h
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@@ -539,6 +539,7 @@ public:
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Vector<RID> light_instances;
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Vector<float> morph_values;
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BakedLightData *baked_light;
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VS::ShadowCastingSetting cast_shadows;
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Transform *baked_light_octree_xform;
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int baked_lightmap_id;
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bool mirror :8;
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