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Implement conversion from CPUParticles to GPUParticles (3D/2D)
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@@ -31,8 +31,10 @@
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#include "cpu_particles_3d_editor_plugin.h"
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#include "editor/editor_node.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/gui/scene_tree_editor.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "editor/scene_tree_dock.h"
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#include "scene/gui/menu_button.h"
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void CPUParticles3DEditor::_node_removed(Node *p_node) {
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@@ -59,6 +61,20 @@ void CPUParticles3DEditor::_menu_option(int p_option) {
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case MENU_OPTION_RESTART: {
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node->restart();
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} break;
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case MENU_OPTION_CONVERT_TO_GPU_PARTICLES: {
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GPUParticles3D *gpu_particles = memnew(GPUParticles3D);
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gpu_particles->convert_from_particles(node);
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gpu_particles->set_name(node->get_name());
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gpu_particles->set_transform(node->get_transform());
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gpu_particles->set_visible(node->is_visible());
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gpu_particles->set_process_mode(node->get_process_mode());
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Convert to GPUParticles3D"));
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SceneTreeDock::get_singleton()->replace_node(node, gpu_particles);
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ur->commit_action(false);
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} break;
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}
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@@ -102,6 +118,7 @@ CPUParticles3DEditor::CPUParticles3DEditor() {
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options->set_text(TTR("CPUParticles3D"));
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options->get_popup()->add_item(TTR("Restart"), MENU_OPTION_RESTART);
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options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
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options->get_popup()->add_item(TTR("Convert to GPUParticles3D"), MENU_OPTION_CONVERT_TO_GPU_PARTICLES);
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options->get_popup()->connect("id_pressed", callable_mp(this, &CPUParticles3DEditor::_menu_option));
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}
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