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Implement conversion from CPUParticles to GPUParticles (3D/2D)
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@@ -33,8 +33,11 @@
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#include "canvas_item_editor_plugin.h"
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#include "core/io/image_loader.h"
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#include "editor/editor_node.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/gui/editor_file_dialog.h"
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#include "editor/scene_tree_dock.h"
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#include "scene/2d/cpu_particles_2d.h"
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#include "scene/2d/gpu_particles_2d.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/option_button.h"
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@@ -67,14 +70,26 @@ void CPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
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switch (p_idx) {
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case MENU_LOAD_EMISSION_MASK: {
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file->popup_file_dialog();
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} break;
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case MENU_CLEAR_EMISSION_MASK: {
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emission_mask->popup_centered();
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} break;
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case MENU_RESTART: {
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particles->restart();
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}
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} break;
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case MENU_CONVERT_TO_GPU_PARTICLES: {
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GPUParticles2D *gpu_particles = memnew(GPUParticles2D);
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gpu_particles->convert_from_particles(particles);
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gpu_particles->set_name(particles->get_name());
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gpu_particles->set_transform(particles->get_transform());
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gpu_particles->set_visible(particles->is_visible());
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gpu_particles->set_process_mode(particles->get_process_mode());
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Convert to GPUParticles3D"));
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SceneTreeDock::get_singleton()->replace_node(particles, gpu_particles);
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ur->commit_action(false);
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} break;
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}
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}
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@@ -257,6 +272,7 @@ CPUParticles2DEditorPlugin::CPUParticles2DEditorPlugin() {
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menu = memnew(MenuButton);
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menu->get_popup()->add_item(TTR("Restart"), MENU_RESTART);
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menu->get_popup()->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK);
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menu->get_popup()->add_item(TTR("Convert to GPUParticles2D"), MENU_CONVERT_TO_GPU_PARTICLES);
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menu->set_text(TTR("CPUParticles2D"));
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menu->set_switch_on_hover(true);
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toolbar->add_child(menu);
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@@ -49,7 +49,8 @@ class CPUParticles2DEditorPlugin : public EditorPlugin {
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enum {
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MENU_LOAD_EMISSION_MASK,
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MENU_CLEAR_EMISSION_MASK,
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MENU_RESTART
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MENU_RESTART,
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MENU_CONVERT_TO_GPU_PARTICLES,
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};
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enum EmissionMode {
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@@ -31,8 +31,10 @@
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#include "cpu_particles_3d_editor_plugin.h"
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#include "editor/editor_node.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/gui/scene_tree_editor.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "editor/scene_tree_dock.h"
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#include "scene/gui/menu_button.h"
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void CPUParticles3DEditor::_node_removed(Node *p_node) {
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@@ -59,6 +61,20 @@ void CPUParticles3DEditor::_menu_option(int p_option) {
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case MENU_OPTION_RESTART: {
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node->restart();
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} break;
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case MENU_OPTION_CONVERT_TO_GPU_PARTICLES: {
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GPUParticles3D *gpu_particles = memnew(GPUParticles3D);
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gpu_particles->convert_from_particles(node);
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gpu_particles->set_name(node->get_name());
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gpu_particles->set_transform(node->get_transform());
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gpu_particles->set_visible(node->is_visible());
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gpu_particles->set_process_mode(node->get_process_mode());
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Convert to GPUParticles3D"));
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SceneTreeDock::get_singleton()->replace_node(node, gpu_particles);
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ur->commit_action(false);
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} break;
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}
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@@ -102,6 +118,7 @@ CPUParticles3DEditor::CPUParticles3DEditor() {
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options->set_text(TTR("CPUParticles3D"));
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options->get_popup()->add_item(TTR("Restart"), MENU_OPTION_RESTART);
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options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
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options->get_popup()->add_item(TTR("Convert to GPUParticles3D"), MENU_OPTION_CONVERT_TO_GPU_PARTICLES);
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options->get_popup()->connect("id_pressed", callable_mp(this, &CPUParticles3DEditor::_menu_option));
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}
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@@ -40,8 +40,8 @@ class CPUParticles3DEditor : public GPUParticles3DEditorBase {
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enum Menu {
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MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
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MENU_OPTION_CLEAR_EMISSION_VOLUME,
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MENU_OPTION_RESTART
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MENU_OPTION_RESTART,
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MENU_OPTION_CONVERT_TO_GPU_PARTICLES,
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};
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CPUParticles3D *node = nullptr;
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