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Clean up Basis from Euler code
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@@ -2986,7 +2986,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
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Transform3D xform;
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if (orthogonal) {
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xform = sp->get_global_transform();
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xform.basis.set_euler(camera_transform.basis.get_euler());
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xform.basis = Basis::from_euler(camera_transform.basis.get_euler());
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} else {
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xform = camera_transform;
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xform.scale_basis(sp->get_scale());
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@@ -7615,7 +7615,7 @@ void Node3DEditor::_preview_settings_changed() {
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{ // preview sun
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Transform3D t;
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t.basis = Basis(Vector3(sun_rotation.x, sun_rotation.y, 0));
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t.basis = Basis::from_euler(Vector3(sun_rotation.x, sun_rotation.y, 0));
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preview_sun->set_transform(t);
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sun_direction->queue_redraw();
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preview_sun->set_param(Light3D::PARAM_ENERGY, sun_energy->get_value());
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