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Clean up Basis from Euler code

This commit is contained in:
Aaron Franke
2022-09-24 18:19:55 -05:00
parent e73ff0e961
commit 7f9a8c99c9
10 changed files with 15 additions and 18 deletions

View File

@@ -2986,7 +2986,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
Transform3D xform;
if (orthogonal) {
xform = sp->get_global_transform();
xform.basis.set_euler(camera_transform.basis.get_euler());
xform.basis = Basis::from_euler(camera_transform.basis.get_euler());
} else {
xform = camera_transform;
xform.scale_basis(sp->get_scale());
@@ -7615,7 +7615,7 @@ void Node3DEditor::_preview_settings_changed() {
{ // preview sun
Transform3D t;
t.basis = Basis(Vector3(sun_rotation.x, sun_rotation.y, 0));
t.basis = Basis::from_euler(Vector3(sun_rotation.x, sun_rotation.y, 0));
preview_sun->set_transform(t);
sun_direction->queue_redraw();
preview_sun->set_param(Light3D::PARAM_ENERGY, sun_energy->get_value());