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Added a workaround to avoid crashes due to how TileSet editor works, fixes #23672
Also fixed a few uninitialized memory variables.
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@@ -2705,6 +2705,7 @@ void TilesetEditorContext::_bind_methods() {
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TilesetEditorContext::TilesetEditorContext(TileSetEditor *p_tileset_editor) {
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tileset_editor = p_tileset_editor;
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snap_options_visible = false;
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}
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void TileSetEditorPlugin::edit(Object *p_node) {
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