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Fixes non-atomary action of dragging resources on visual shader graph

This commit is contained in:
Yuri Roubinsky
2021-05-22 06:28:24 +03:00
parent 3b3a55ca04
commit 7f5b074b4b
2 changed files with 60 additions and 76 deletions

View File

@@ -290,15 +290,8 @@ class VisualShaderEditor : public VBoxContainer {
void _draw_color_over_button(Object *obj, Color p_color);
void _add_custom_node(const String &p_path);
void _add_cubemap_node(const String &p_path);
void _add_texture2d_node(const String &p_path);
void _add_texture2d_array_node(const String &p_path);
void _add_texture3d_node(const String &p_path);
void _add_curve_node(const String &p_path);
void _setup_node(VisualShaderNode *p_node, int p_op_idx);
VisualShaderNode *_add_node(int p_idx, int p_op_idx = -1);
void _add_node(int p_idx, int p_op_idx = -1, String p_resource_path = "", int p_node_idx = -1);
void _update_options_menu();
void _set_mode(int p_which);