You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-09 12:50:35 +00:00
Fixes non-atomary action of dragging resources on visual shader graph
This commit is contained in:
@@ -290,15 +290,8 @@ class VisualShaderEditor : public VBoxContainer {
|
||||
|
||||
void _draw_color_over_button(Object *obj, Color p_color);
|
||||
|
||||
void _add_custom_node(const String &p_path);
|
||||
void _add_cubemap_node(const String &p_path);
|
||||
void _add_texture2d_node(const String &p_path);
|
||||
void _add_texture2d_array_node(const String &p_path);
|
||||
void _add_texture3d_node(const String &p_path);
|
||||
void _add_curve_node(const String &p_path);
|
||||
|
||||
void _setup_node(VisualShaderNode *p_node, int p_op_idx);
|
||||
VisualShaderNode *_add_node(int p_idx, int p_op_idx = -1);
|
||||
void _add_node(int p_idx, int p_op_idx = -1, String p_resource_path = "", int p_node_idx = -1);
|
||||
void _update_options_menu();
|
||||
void _set_mode(int p_which);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user